Imagine a traditional textbook with text, images and potentially a diagram showing – for example – the human heart. You read the text. You then scan the page or a QR code with your phone or tablet. Immediately your screen is filled with a lifelike three-dimensional representation of the heart – an interactive version of it.

You can turn it round and flip it over, see an exploded view of it, open it up, take out the different parts and study each individually and see how they fit together in detail. If you want, you can click to bring up supplementary detailed information, adapted to the context.

Learning Made More Enjoyable

Too many young people drop out of school, and one reason for this might be that courses are too textbook-heavy and theoretical, so that more people struggle to keep up with the teaching. To ensure motivational teaching for the pupils, it is important to consider new learning methods and tools. Some pupils learn primarily visually, i.e. through pictures and visual impressions, and not through reading text.

Ludenso uses Augmented Reality (AR) to make learning more fun and inspiring. International research shows that AR-enriched learning has a particularly positive effect on students with dyslexia, ADHD, autism, dyscalculia and cognitive challenges, and has a good effect on attendance and joy of learning.

Connecting Financing to Impact

We think Ludenso is a company with significant potential and scalable technology that can create positive social results for pupils who struggle in school, as well as ordinary pupils. Their approach to technology, product development and how it can be used to create the maximum learning benefit and increase school children’s sense of mastery and motivation has fascinated us. We want to explore the opportunities associated with their product, in terms of documenting social results through gathering large amounts of data.

Impact Performance 2025

3 720 000

Number of learning experiences delivered by Ludenso

626 394

Number of pupils/students who have used learning experiences from Ludenso

122 166

Est. number of pupils/students with a measurable learning effect

3 435

Est. number of pupils/students who have gone from fail to pass using the Ludenso mobile app

How the figures were sourced:

In 2025, Ludenso delivered 3,720,000 learning experiences to over 600,000 students in more than 150 countries, however it has not been possible to conduct robust measurements of learning outcomes at this scale.

Number of learning experiences delivered by Ludenso: The company measures and retrieves data on the number of Learning Experiences Delivered (LEDs) throughout the year through its digital platforms.

Number of pupils/students who have used learning experiences from Ludenso: The company tracks the number of LEDs per pupil. The number of unique pupils/students who have used 3D/AR solutions from Ludenso during the year, across all platforms and products.

Estimated number of pupils/students with a measurable learning effect: Drawing on international research, the company estimates that 15% of pupils who have used learning experiences from Ludenso achieve a measurable learning effect in the form of improved academic understanding, increased confidence and renewed motivation.

Estimated number of pupils/students who have gone from fail to pass using the Ludenso mobile app (Ludenso Explore AR/3D and AR Aschehoug): An estimate based on actually measured improvement in results (before-after) in a limited sample of upper secondary school classes.

About the company

Established: 2018
Founders:
Eirik Wahlstrøm, Ingrid Skrede og Harald Manheim
Type of entity: Limited liability company