Imagine a traditional textbook with text, images and potentially a diagram showing – for example – the human heart. You read the text. You then scan the page or a QR code with your phone or tablet. Immediately your screen is filled with a lifelike three-dimensional representation of the heart – an interactive version of it.
You can turn it round and flip it over, see an exploded view of it, open it up, take out the different parts and study each individually and see how they fit together in detail. If you want, you can click to bring up supplementary detailed information, adapted to the context.
Learning Made More Enjoyable
Too many young people drop out of school, and one reason for this might be that courses are too textbook-heavy and theoretical, so that more people struggle to keep up with the teaching. To ensure motivational teaching for the pupils, it is important to consider new learning methods and tools. Some pupils learn primarily visually, i.e. through pictures and visual impressions, and not through reading text.
Ludenso uses Augmented Reality (AR) to make learning more fun and inspiring. International research shows that AR-enriched learning has a particularly positive effect on students with dyslexia, ADHD, autism, dyscalculia and cognitive challenges, and has a good effect on attendance and joy of learning.
Connecting Financing to Impact
We think Ludenso is a company with significant potential and scalable technology that can create positive social results for pupils who struggle in school, as well as ordinary pupils. Their approach to technology, product development and how it can be used to create the maximum learning benefit and increase school children’s sense of mastery and motivation has fascinated us. We want to explore the opportunities associated with their product, in terms of documenting social results through gathering large amounts of data.